She’s supposedly ignorable in the HD version. Also, much like Navi, in the original game the amount of speaking up she does is dependent on your playstyle.
Kade’s faith in science journals is touching, he’s so innocent and oblivious.
Try the Lancet, Kade – they recently accepted a forever world-changing study from a sci-fi writer and a **** star.
Depends on if their body is reinforced somehow. I’d imagine rotting bodies that don’t regenerate cells wouldn’t hold together well in activity that living bodies find strenuous. And Harvey seems to prefer standard shamblers over the hyperactive zombies found in today’s media.
So funny enough. When I played skyward sword I would play sitting down with my elbow propped up for the motion controls. It was easier and less exhausting to do.
The only time I ever stood up was for boss fights and using the full motions to draw and fire the bow. And those moments always felt amazing because of it. Probably because i wasn’t standing up and swinging my arms around the whole time.
Funny enough, never played Skyward Sword, but totally get the Power Glove. I got it for Christmas when I turned 11. I never was so excited and disappointed at the same time.
While part of it was getting tired, it was more how frustrated you felt. Like it was so close but you knew it would never be.
The game Super Glove ball worked amazing, being the first analog controller I have ever truly used. Then you play Zelda and it feels like you were betrayed. Your 11 year old mind truly wants to use the glove to fight Mike Tyson, or win at Mario but even kids know pressing A is faster than a forward thrust on your glove:P
Everyone wants to swing Link’s sword, but unless you do it in a unique way thats not just pressing “A”, its going to get frustrating and boring. Because its close to being real, but never will be.
Possibly it’s related to the fact that you would also get tired swinging a real sword (and the controller thingie doesn’t give the right feedback). They should try swinging a real sword and see how much that changes things.
Well …. Maybe Harvey isn’t the best person to use , for such research ^_^”
The motion controls were the least of that game’s problems. A certain blue mannequin that never shuts up comes to mind.
She’s supposedly ignorable in the HD version. Also, much like Navi, in the original game the amount of speaking up she does is dependent on your playstyle.
Kade’s faith in science journals is touching, he’s so innocent and oblivious.
Try the Lancet, Kade – they recently accepted a forever world-changing study from a sci-fi writer and a **** star.
The Intellivision controller in no way shape or form contributed to my Carpel Tunnel Syndrome…..
(said by me while struggling to open a can of soda with my left curled up hand while struggling to hold the can in my right)
Harvey is definitely going to get a lot more attention than if people get tired from using motion controls
A zombie won’t work either since they don’t get tired. I guess this will remain an unsolved mystery.
Depends on if their body is reinforced somehow. I’d imagine rotting bodies that don’t regenerate cells wouldn’t hold together well in activity that living bodies find strenuous. And Harvey seems to prefer standard shamblers over the hyperactive zombies found in today’s media.
Panel two: “End up” should be “ended up” (unless Kade talks that way).
I think it’s because the glove will sign you out if you give the middle finger while wearing the powerglove.
So funny enough. When I played skyward sword I would play sitting down with my elbow propped up for the motion controls. It was easier and less exhausting to do.
The only time I ever stood up was for boss fights and using the full motions to draw and fire the bow. And those moments always felt amazing because of it. Probably because i wasn’t standing up and swinging my arms around the whole time.
Funny enough, never played Skyward Sword, but totally get the Power Glove. I got it for Christmas when I turned 11. I never was so excited and disappointed at the same time.
While part of it was getting tired, it was more how frustrated you felt. Like it was so close but you knew it would never be.
The game Super Glove ball worked amazing, being the first analog controller I have ever truly used. Then you play Zelda and it feels like you were betrayed. Your 11 year old mind truly wants to use the glove to fight Mike Tyson, or win at Mario but even kids know pressing A is faster than a forward thrust on your glove:P
Everyone wants to swing Link’s sword, but unless you do it in a unique way thats not just pressing “A”, its going to get frustrating and boring. Because its close to being real, but never will be.
Possibly it’s related to the fact that you would also get tired swinging a real sword (and the controller thingie doesn’t give the right feedback). They should try swinging a real sword and see how much that changes things.
What about in Demonology diaries?