I think they should collect the ENTIRE ignore list and ban anyone who appears on more than 10% of lists.
Hear me out. While that sounds harsh i genuinely feel very few players would qualify as 10% is actually a considerable amount of a player base to all dislike 1 person. And it shouldnt be automatic it should be investigated male sure the player is ACTUALLY harmful to the comminity
Split the difference – 20%. If 1 out of every 5 people you play with thinks you should be ignored, you are a problem, and it should go to manual review to determine if this is just “Players don’t like you because you play too well” or “You’re a toxic pile in the toilet bowl that no one wants to play with.”
I’d go with a second layer of “If you get to 40% of lists, goodbye, no need for manual review.”
Never played the game. Like some of the lore though.
First task: Block Kade.
Dude is 360 noscoping for real
Why I rarely play online unless with friends
Literally the best part of that game.
…there’s a limit?
I don’t know how many hackers/exploiters I’ve blocked in the past… more than a hundred, I know that for sure.
I think they should collect the ENTIRE ignore list and ban anyone who appears on more than 10% of lists.
Hear me out. While that sounds harsh i genuinely feel very few players would qualify as 10% is actually a considerable amount of a player base to all dislike 1 person. And it shouldnt be automatic it should be investigated male sure the player is ACTUALLY harmful to the comminity
That would require caring about the quality of their playerbase’s experience.
10% is a bit too low though. I’d say 30% would be a better one.
Split the difference – 20%. If 1 out of every 5 people you play with thinks you should be ignored, you are a problem, and it should go to manual review to determine if this is just “Players don’t like you because you play too well” or “You’re a toxic pile in the toilet bowl that no one wants to play with.”
I’d go with a second layer of “If you get to 40% of lists, goodbye, no need for manual review.”
Yeah… depressing but true.
Many a game has made a marked improvement over the increasing the size of the blocklist.